Time in Kingdom Hearts
Again, I decided to do Kingdom Hearts which basically is about a boy in search of his friends. Along the way he has to save the day by defeating all the Heartless creatures and finding a way to stop their creator.
One type of time used in Kingdom Hearts is interludes which basically served to progress the story’s narrative. In one interlude for example, it basically shows Sora realizing what must be done to save his friend Kairi and during this scene, the player can’t be anything but watch this almost movie-like scene occur.
Typically there were no ticking clock scenerios and the player could complete the game at the rate they wish. It really made the game easier and took any pressure off that a timer would’ve added.
Overall I think that time in Kingdom Hearts is a plus because the interludes served almost as a reward for the player for getting to a certain point and/or completing a task, such as defeating a boss. After an hour of game time, it’s nice to just be able to watch the short scene unfold while the player doesn’t have to do anything.





